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2D Components

As part of Design Thinking Project II, we have interwoven the skills covered in 10.017 Technological World and 10.018 Modelling Space and Systems into our project.  

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For Technological World, we have created a Functional Block Diagram and conducted an Evaluation of the prototype to analyse the interactivity of the site visitors with the various installations located within the architectural structure. 

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As for Modelling Space and Systems, we have developed a Mathematical Model to analyze the interactivity of the site visitors with the various installations located within the architectural structure. 

10.017 Technological World

The main areas we aimed to address are the lack of interactions between site visitors and the added layer of interaction with plane passengers landing at Changi Airport. Some conventional solutions we have thought of included making use of display boards and improving on the overall lighting of the site area. 

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We have an added layer of interactivity in all aspects of our project solutions. For instance, in Plane X Interactive Display, the display screen is customisable via a terminal that has a web application. Site visitors can also interact at the Display via stepping on the pressure plates, resulting in a lit LED strip which travels to the projector screen and ‘forms’ a floating emoji on the display. 

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With this areas in mind, we proceeded with preparing our deliverables. Our project has both hardware and software elements. The hardware elements include ESP 32 microcontrollers that control the input and output variables, such as LED light strips and motion sensors. The software elements include a web application coded using various programming languages such as Python, HTML, CSS and JavaScript.

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The physics principles identified in our project vary in degree of magnitude. On the larger scale of the entire site, we considered the relationship between light intensity over distance from the site areas. On the more technical scale, we analysed the circuit layout within our site model and functional prototypes and the use of electromagnetic waves in transmitting data between ESP 32 controllers. 

 

The main technical limitation is that the interaction with the functional prototype is not representative of the actual design concept as the site visitor would be stepping on the pressure plates located in front of the display screen, as compared to pressing a button on our functional prototype of the display. While this may seem minor, it has a visual difference in terms of how the site visitor would view the LED light strips that illuminate and travel to the display screen. With the relevant data collated, the light intensity of the illuminated LED Light strip ‘tail’, we aim to allow for an interactive and practical display for the site visitors, ensuring that the light intensity is ambient and enjoyable for site visitors. 

10.018 Modeling Space and Systems

Given our choice of site and initial ideas, some questions came to our mind when it came to planning of the layout of the area. These include the questions how we can find ways to improve the experience of a visitor of our site, which elements of our site might be overlooked/neglected by our site visitors, and how can we encourage more visitors to the site. With these questions in mind, we came up with our opportunity statement: How can we optimize the interactivity for visitors at Plane X Pavilion, which is our design idea located at the plane spotting site at Changi Business Park, by varying the possible paths taken at our site?

 

The way we plan to solve the problem is to provide a simple model that finds out if it is possible to walk the site in a lesser amount of distance while still having the same experience as another person who walks another path with a longer distance. We plan to make use of a grid system along with an equation and then ranking approach to quantitatively decide the most efficient path. The constraints applied to the computations will to limit the entry and exit points, and we will also apply different constraints (such as capping the total number of squares travelled or using only the shortest paths) to different regions of our site to try achieving a different result. This method will allow us to challenge the idea of having to visit more interactions to achieve a higher interactive efficiency. 

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As our design concept has multiple elements, we required to set some assumptions for our mathematical model. Our main assumptions are: 

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1. A successful interaction of the site element is defined as within a bubble, 

2. The accessibility is based on the distance walked which is measured in square on our model's grid system, and 

3. The efficiency/optimisation of the site is based on the two parameters of accessibility and interactivity. 

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Our variables chosen are based on our plan in solving the problem. The input variables that are varied are the number of squares travelled, number of interaction bubbles encountered and the path permutation taken by visitor. The output variable is the interactive efficiency, which is the bubbles hit by the visitor per squares travelled. 

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